Get ready for a hilariously brutal party card game (with the dashing theme of modern corporate misery. Because where else do we all fake competence for 8 hours a day?). Throw coworkers under the bus, hit them with corporate jargon, and cling on to your last scrap of sanity.
Get together with colleagues and friends for a simple, fast-paced, and hilariously brutal party game inspired by life’s most unfortunate, soul-crushing phenomena: corporate life.
Those endless meetings, office jargon, and passive-aggressive emails are now your strongest weapons. Use them wisely.
Welcome to the office. You and your “coworkers” start the game with 2 Sanity Cards. They're fragile, just like your mental health. You also get 5 random action cards drawn from the deck of workplace horrors.
The cards are shuffled. Your coworkers are side-eyed. Everyone is ready to go.
Stay informed of the Employee Disposal Program to discover the most impressive deals.
No rulebooks the size of onboarding manuals. The Disposal Program takes less than a minute to set up and is easier to grasp than pretending to understand your manager’s strategic roadmap.
Shuffle the deck, deal the cards, and the trauma will explain itself.
*For every card you play, draw one new one.
Play attack cards like “Mandatory Drowning Team Building”, “Micromanager Susan” and “Corporate Jargon” to destroy your coworkers’ sanity, one meltdown at a time.
Block or redirect attacks with brutally accurate defence cards like “Blame the Intern” and "Black History Month Immunity", or twist the game with insane ability cards.
Keep your sanity intact! Be the last one still holding Sanity cards to win the game. That’s it. That’s the job.
The most useless employee goes first (you know who it is)!
On your turn, draw a card and fire off the chaos. Turn “Micromanager Susan” into an HR-grade missile, blast your opponent’s sanity, and pray they can’t block or redirect it.
Someone attacks you with a “Mandatory Team Lunch”. You’re about to lose your sanity… UNLESS you find the perfect excuse:
You slap down your defense card: “Out of Office”.
Not today, Susan.
Stay informed of the Employee Disposal Program to discover the most impressive deals.
Use ability cards to change the entire dynamic of the game!
Swap hands, force confessions, nuke the plan everyone was proud of five seconds ago, and way more. It honestly feels a little unfair. But that’s exactly why they exist.
Use them wisely… or don’t. Just make sure you're not the one who gets blindsided next.
But then Karen from HR walks in. They get to see your entire hand. You curse under your breath. You’re holding “Quiet Quitting” and “Colorblind Landmine”. Cards that could’ve saved you. Now they know. And they’re coming for you.
What did we tell you about not getting blindsided next?
Sanity’s hanging by a thread. You’re one attack away from getting fired. It’s dire times like this when you have no choice but to use your most powerful card:
The Super Ability Card.
Rare. Brutal. Usually unfair. Always satisfying.
“Intern Deleted Everything” resets the entire game in one play.
“Mass Layoffs” forces all players to discard.
“Cost-of-Living Crisis” lets you steal half the table’s cards.
Stay informed of the Employee Disposal Program to discover the most impressive deals.
Pulled “Promoted to Middle Management”? Congrats. You just gained a Sanity Card! Now you get to spend the next few turns relaxing while pretending to look busy.
Susan? Gone. Dave? Quit. Tom? Fired.
With every round, coworkers are dropping like flies. Attacks get nastier. Defenses more desperate. Alliances form and crumble. HR is in flames. IT is crying. The intern is still missing.
Only two of you remain.
It’s just you and one other poor bastard now. You draw your card. “Mandatory Training Module”. You lock eyes with the last player. “Remember when you scheduled that mandatory team lunch?” you whisper. They panic. No defenses left.
You play the card. Their final Sanity slips away.
Sorry Peter, I had no choice.
Stay informed of the Employee Disposal Program to discover the most impressive deals.
Everyone else lost their sanity. You’re the last one standing, having masterfully avoided responsibility, redirected blame, and held on long enough to watch the rest crumble.
It’s lonely at the office… but at least it’s quiet. Congratulations on your victory.
Every card in this game is based on real workplace stories. That’s why it hits so hard, and bonds players so fast. This goes beyond being a card game. This is corporate catharsis, and it’s damn hilarious.
- 25 Attack Cards (corporate trauma, weaponized)
- 20 Defence Cards (snarky office excuses)
- 20 Ability Cards (political sabotage)
- 10 Sanity Cards (your last hope)
- Instruction Manual
- Game Art Insert
- 2 Optional Expansion Sets (with Deluxe version)
Have a question about the game? You can find answers to the most frequently asked questions here
Stay informed of the Employee Disposal Program to discover the most impressive deals.